Halma
The game is played by two players on opposing corners of the board. The goal of the game is to transfer all of one's pieces from one's own camp into the camp in the opposing corner. Each turn, a player either moves a single piece to an adjacent open square, or jumps over one or more pieces in sequence.
One move to an empty square:
  • Place the piece in an empty adjacent square.
  • This move ends the play.
One or more jumps over adjacent pieces:
  • An adjacent piece of any colour can be jumped if there is an adjacent empty square on the directly opposite side of that piece.
  • Place the piece in the empty square on the opposite side of the jumped piece.
  • The piece which was jumped over is unaffected and remains on the board.
  • After any jump, one may make further jumps using the same piece, or end the play.
If the current play results in having every square of the opposing camp occupied by one's own pieces, the acting player wins.